Search Issue Tracker
Fixed in 5.0.1
Votes
3
Found in
5.0.0f4
Issue ID
677465
Regression
No
[AssetBundles] Streamed scenes don't draw layered UI in canvases correctly
How to reproduce:
1. Open attached project
2. Open scene1.unity
- Scene contains a simple canvas with a single button and some text
- The button calls the GotoScene.DoGotoScene method with the parameter stackedscene which loads the scene stackedscene.unity
- stackedscene.unity contains some simple canvas shapes that are stacked in a specific order
3. Follow on-screen instructions
- Note how the shapes are now stacked in a different order than if loading the scene directly
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment