Search Issue Tracker
Fixed in 4.6.1
Votes
1
Found in
4.5.4f1
Issue ID
639987
Regression
No
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be called..." error. If you follow it up with an additional "CreateFromFile" call, you will get a "Asset Bundle cannot be loaded because another asset bundle with the same name is already loaded." error.
Works well on Win & OSX
-repro:
--build attached project as dev version
--copy the bundle into the Data folder
--run build
--click Load Asset
--click Unload Asset(false)
--NOTICE error being thrown
--click Create Instance
--NOTICE error begin thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment