Search Issue Tracker
Fixed in 4.6.1
Votes
1
Found in
4.5.4f1
Issue ID
639987
Regression
No
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be called..." error. If you follow it up with an additional "CreateFromFile" call, you will get a "Asset Bundle cannot be loaded because another asset bundle with the same name is already loaded." error.
Works well on Win & OSX
-repro:
--build attached project as dev version
--copy the bundle into the Data folder
--run build
--click Load Asset
--click Unload Asset(false)
--NOTICE error being thrown
--click Create Instance
--NOTICE error begin thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
shubhamswaraj2021
Aug 18, 2020 08:17
good one <a href="https://www.lyricsauto.com">lyricsauto</a>