Search Issue Tracker
Fixed in 5.3.3
Votes
8
Found in
5.0.0b14
Issue ID
650870
Regression
Yes
[Asset Import] Referenced cubemap causes editor to throw errors on platform change
1. Download attached project
2. Open Doll scene.
3. Switch platform from Standalone to iOS or Android or vice versa. Error will be reported to console:
Failed to create cubemap because it is too large for the GPU.
Max cubemap size supported by hardware: 512
Cubemap size: 1024
Possible solutions include enabling mip mapping on the cubemap or reducing cubemap resolution.
Clicking on error does not lead to faulty cubemap. Overriding its size does not help to remove the error.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment