Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0a4
Issue ID
728332
Regression
Yes
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, StandaloneLinux, WebGL and probably others
Reproduction steps:
1. Open attached project
2. Select Assets -> AssetBundles -> StandaloneAndEWeb
3. Select any folder
- Notice that bundles are not built
- Error: Building an AssetBundle for target 'LinuxStandaloneSupport' is not supported in this Unity build (player application not found)
Code that is causes the issue:
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, BuildTarget.StandaloneLinux);
StandaloneWindows and WebGL don't work either
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
Add comment