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Fixed

Fixed in 5.2.X, 6.0.X

Votes

3

Found in [Package]

5.2.2

6.0.1-pre.2

Issue ID

PBLD-110

Regression

No

Applying ProBuilder changes to the Prefab doesn't update other Prefab copies in the scene

Package: Probuilder

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How to reproduce:
1. Open the user-attached project “ProBuilderBugExampel”
2. Open the “SampleScene” scene
3. Select the “ProBuilder_Example” GameObject in the Hierarchy
4. In the Inspector click “Open ProBuilder” and change anything in the GameObject
5. Apply all Overrides to the Prefab
6. Observe the Scene view

Expected results: The Overrides are applied to every GameObject in the scene
Actual results: The Overrides are not applied to the other GameObjects

Reproducible with: 5.2.2 (2021.3.36f1, 2022.3.22f1, 2023.2.15f1) 6.0.1-pre.2 (6000.0.0b13)

Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6.0.X):

    Fixed a bug where the prefab instances of ProBuilder meshes where not updating after applying all the overrides.

  2. Resolution Note (fix version 5.2.X):

    Fixed a bug where the prefab instances of ProBuilder meshes where not updating after applying all the overrides.

Comments (1)

  1. Sabrino

    Apr 13, 2024 12:32

    This makes it impossible to make reusable prefab assets with probuilder.

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