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Fixed in 5.0.2

Votes

6

Found in

5.0.0p2

Issue ID

682972

Regression

No

App freezes on GetBuffer[Inline]

iOS

-

1. Open attached project(dropbox link)
2. Build to iOS
3. In app press Options and then press More
4. App will freeze

Comments (9)

  1. UnityJosh

    May 12, 2015 14:06

    Download the latest patch and the issue is resolved! :D

    https://unity3d.com/unity/qa/patch-releases

  2. PNordlund

    Apr 29, 2015 08:35

    Any update on this? Future release, hope it's not Unity 6... :)

  3. glennpow

    Apr 18, 2015 03:59

    This definitely still occurs for me in v5.0.1f1.
    How do we Unresolve this issue?!

  4. dxduanxin

    Apr 13, 2015 05:56

    Hit the same issue in Unity 5.0.1f1 on iPod Touch 5th (iOS 7.1.2) while work fine on iPad Mini 2(iOS 8.3). Had no problem with Unity 5.0.0 . Seems patch for 5.0.0 introduced this bug.

  5. GilCat

    Apr 10, 2015 18:17

    This problem is still present in Unity 5.0.1
    This issue is marked "Status: Fixed in future release ". Will that be a patch for Unity 5.0.1 ?

  6. terstepki

    Apr 04, 2015 13:12

    Looks like it's about the Dynamic Batching. When i turn it off, it works well at 5.0.1

  7. terstepki

    Apr 04, 2015 12:31

    My project was working fine with 5.0.0 but with 5.0.1 crashes at GetBuffer[inlined]

  8. twiesner

    Apr 02, 2015 18:50

    5.0.1 has made this even worse in my project. Can't click a button without the app crashing and nothing in the scene has changed since I provided the project link. Same GetBuffer[inlined] thread 0 crash as before in xcode. What was changed between 5.0.0 and p1,p2,p3 &5.01? Xcode brings up a lot of issues with setvertexstategles and the draw buffers.

  9. twiesner

    Mar 31, 2015 20:31

    Issue still occurs in patch 5.0.0p3. If I don't get 0 GetBuffer[inlined] in xcode on crashing, I will get 0 GetGLName[inlined] instead.

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