Search Issue Tracker
Fixed in 5.2.1
Votes
6
Found in
5.1.2f1
Issue ID
713909
Regression
No
[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on
1. Open attached project
2. Build to iOS
3. On device screen will be black
4. In quality settings "High Quality" preset disable Anti Aliasing
5. Built project won't have black screen anymore
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Jaroslav-Stehlik
Sep 10, 2015 12:59
We cannot update to Unity 5.2 due to Unity UI is not backward compatible and buggy.
And we have this problem with crashing.
CPXTom
Sep 08, 2015 16:49
This is not fixed in Unity 5.2.0f3. It's still crashing in UNITYBLITTOBACKBUFFER