Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0b1
Issue ID
734681
Regression
Yes
[AnimatorOverrideController] Override controller created during runtime breaks layer masks
Steps to reproduce:
1. Open attached project
2. Open scene "test"
3. Select "SA_Character_1P_Basepose" in hierarchy
4. Notice that it has Override Test script attached. Turn "Override" off
5. Run scene and notice that after ~3 seconds character raises his hands
6. Stop the scene, select "SA_Character_1P_Basepose" again and turn "Override" on
7. Run scene and notice that after 3 seconds nothing happens
8. Open "SA_Character_1P_Basepose's" Animator
9. Open properties of "Aim" layer and change "weight" to 0
10. Run scene again and notice that animation works again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment