Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.2f1
Issue ID
741043
Regression
Yes
[AnimatorOverrideController] controllers assignment to a prefab causes crash on CreateAnimatorGenericBindings
How to reproduce:
1. Open the attached project
2. Find Enemy1 prefab and set its animator controller to the same Enemy1 animator controller
3. Then attempt to change Enemy1 animator controller to Enemy2 animator override controller
4. Crash
5. In step 3 one can drag and drop Enemy2 animator override controller, it will also crash Unity
Workaround: If prefab is in the scene,one makes same edits and hits apply, Unity doesn't crash
Not reproducible: 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment