Search Issue Tracker
Fixed in 5.2.2
Votes
2
Found in
5.2.0f3
Issue ID
727746
Regression
Yes
Animator events from a previous animation still fire
How to reproduce:
1. Open attached project (AnimatorBugTest.zip)
2. Open scene AnimationEventsTester.unity
3. Play the scene
4. Press the button named 'Interrupt 1 with 2'
- Note the log prints 4 messages
5. Press the button again
- Note how the log prints only the first two messages, even though it should only print one of them
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering white border around Game View when Gizmos are enabled
- MultiColumnTreeView does not auto-expand foldouts when autoExpand is set to "true"
- Animation does not control the property of the Gameobject when the keyframe and initial value are the same
- Decal Technique set to Automatic prefers the DBuffer option when using OpenGL
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
Add comment