Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.2.1p2
Issue ID
732739
Regression
Yes
Animator.Play() for animator w/ no default motion will flash objects initial state before playing
Steps to reproduce:
1. Download and open attached project "AnimationTest.zip"
2. Open scene "animationtest" and play it
3. Clicking with first mouse button on the game view will make a cube spawn, click several times
4. Notice that cubes first appear in their initial coordinates (set in the code) for a split second and then animation plays the way it should. See video http://screencast.com/t/aCJ29qXa
Workaround: Everything works as expected (no random cube flashing) if motion for default state in animator window is set to something (not "None (Motion)").
Regression since: 5.2.0p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Daniel F
Nov 28, 2015 03:49
Fixed in 5.2.3p1.
Daniel F
Oct 30, 2015 13:26
This issue still exists in 5.2.2p1 (check my example project to easily reproduce it).