Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.1f1
Issue ID
759069
Regression
Yes
Animation Window doesn't detect TextMeshPro component in Add Property
Reproduction steps:
1. Open attached project
2. Open the "Fade Color" scene (located in Assets\Scenes)
3. Open the animation window and click on the "TextMeshPro" gameObject
4. Click on the "Add Property" button
5. Notice there isn't any TextMeshPro component (check ReproScreen.png)
Actual result: Animation Window doesn't detect TextMeshPro component in Add Property.
Expected result: Animation Window should detect TextMeshPro component in Add Property.
Notes:
- Cannot test the issue on 5.4, because Unity crashes on GrayscaleFilterEffect::RenderGrayscaleFade (known issue)
- In 5.1 the script seems to be missing, but is still detects that there should be some component (check ReproScreen.png)
Regression introduced in: 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment