Search Issue Tracker

Fix In Review for 1.3.0

Votes

12

Found in [Package]

1.1.1

Issue ID

1373387

Regression

No

Animation Rigging fails when GameObjects with Skinned Meshes are not direct children of the Animator

Package: Animation Rigging

-

How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. In the Hierarchy window, select the GameObject "Modular Character (Doesn't Work)"
4. At the top of the Inspector view, disable the GameObject by unchecking the box next to its name
5. Press the Play button and observe the Console
6. Select "Modular Character (Doesn't Work)" again in the Hierarchy view and re-enable it in the Inspector view
7. Observe the Console

Expected result: no errors or warnings are thrown to the Console
Actual result: an error and several warnings are thrown to the Console (System.InvalidOperationException: The TransformStreamHandle cannot be resolved <...>)

Reproducible with: 1.0.3, 1.1.1 (2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Could not test with: 2019.4.31f1 (project breaks after downgrading)

  1. Resolution Note (fix version 1.3.0):

    Transforms that were children in the Animator hierarchy, but not necessarily nested under the avatar root game object were not handled properly in Animation Rigging.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.