Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.2.2f1
Issue ID
745781
Regression
No
Animation event does not fire on the last frame of looping animations
To reproduce:
1. Open attached project
2. Open "Test" scene
3. Select "AnimationEventReceiver" game object in hierarchy
4. Open Animation window
5. Note that animation event is on the last frame of animation
6. Play the scene
Actual behavior: event is not fired
Expected behavior: fired event on the last animation frame
Note: transitions have exit time of 1 and transitions duration is 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment