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Third Party Issue
Votes
0
Found in
2019.4.29f1
2019.4.32f1
2020.3
2021.2
2022.1
2022.2
Issue ID
1402590
Regression
Yes
[Android] StreamingAsset compression settings in gradle template are ignored when building Player for Android
How to reproduce:
1. Open the attached project "cjbu.zip"
2. Change Platform to Android
3. Build the bundles by clicking the menu item: “Assets/Bundles/Batch Mode/Run Auto Batch Mode Bundle Builder"
4. Select the option that copies all to the StreamingAsset folder
5. When the build finishes, open Unity again
6. Build the project
7. Open the built APK with a zipping tool and go to "my_build.apk"\assets\AssetBundles folder
8. Observe the "Method" column of the contents
Expected results: All files in the folder have "Store" method
Actual results: All files in the folder have "Deflate" method
Reproducible with: 2019.4.32f1, 2019.4.36f1, 2020.3.31f1, 2021.2.16f1, 2022.1.0b12, 2022.2.0a8
Not reproducible with: 2019.4.31f1
Notes:
- The issue can also be seen when running APK on an Android device. The loading screen will be present for over 2 minutes. Loading will take under 5 seconds when the issue is not reproducible
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