Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2
2019.2.17f1
2019.3
2020.1
Issue ID
1213349
Regression
No
[Android] Skybox is split into two differently lit areas when changing the position of the Directional Light
Steps to reproduce:
1. Open user's attached project "WeatherMaker_2019_2.zip"
2. Build it to Android
3. Open the app and notice the Skybox is split into two differently lit areas
Expected results: Skybox is lit the same everywhere
Actual results: Skybox is lit differently making two clearly visible different Areas
Reproducible with: 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
VLNQA00290, Samsung Galaxy S10 5G (SM-G977U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00262, Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00233, Meizu - (PRO 6 Plus), Android 7.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
Note: Project brakes in 2018.4 and lower due to project errors. Different devices provide different results. Reproduces with OpenGLES3 and Vulkan, however, Vulkan just makes the scene Black on some devices
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
Add comment