Search Issue Tracker
Fixed
Fixed in 2.3.2
Votes
0
Found in [Package]
2.3.1
Issue ID
MNB-76
Regression
Yes
[Android] "Schedule at exact time" set to "Nothing" is being ignored and "SCHEDULE_EXACT_ALARM" permission is being added to the "AndroidManifest.xml" file when building the project for Android Platform
How to reproduce:
1. Open the "IN_65077" project
2. In the Build Settings enable “Development Build”
3. Press Build
4. In the Android Studio press Build -> "Analyze APK..."
5. Select the built APK
6. In Android Studio open the "AndroidManifest.xml" file
7. Observe the given permissions
Expected result: "SCHEDULE_EXACT_ALARM" permission is not added
Actual result: "SCHEDULE_EXACT_ALARM" permission is added
Reproducible with: 2.3.0, 2.3.1 (2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b2)
Not reproducible with: 2.2.2 (2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b2)
Reproducible on: Windows 10 Pro
Not reproducible on: No other environment tested
Notes:
- Also reproducible on the new project
- Didn’t test on the iOS and Windows Standalone Platforms because the setting "Schedule at exact time" is for the Android Platform
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices
- [Android] Resources aren't loaded when using multiple users feature
- Animation Rig gets mangled when nested AnimationLayerMixerPlayable is used
- Shader errors are logged in WebGL when building a URP project
Add comment