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Fixed in 2017.1.X
Votes
0
Found in
5.6.0b6
Issue ID
884544
Regression
Yes
[Android] Particle system causes assert or crash
To reproduce:
1. Open attached project
2. Open john.scene
3. Notice the particle systems in the scene.
4. Build & run for android
5. Notice that the app crashes. It happens due to an assert (!ps.usesInitialVelocity)
However, after removing the assert, I get another crash:
02-24 14:03:55.755: D/Unity(29972): #00 DumpCallstackConsole(char const*, char const*, int)
02-24 14:03:55.755: D/Unity(29972): #01 ParticleSystemFloatArray::store(unsigned int, float __vector(4) const&)
02-24 14:03:55.755: D/Unity(29972): #02 ParticleSystem::UpdateProcedural(ParticleSystemUpdateData&, ParticleSystemParticles&)
02-24 14:03:55.755: D/Unity(29972): #03 ParticleSystem::Update1b(ParticleSystemUpdateData&, float, ParticleSystem::UpdateFlags, int)
02-24 14:03:55.755: D/Unity(29972): #04 ParticleSystem::Update(ParticleSystem&, float, ParticleSystem::UpdateFlags, int)
02-24 14:03:55.755: D/Unity(29972): #05 ParticleSystem::Simulate(float, ParticleSystem::SimulateFlags)
02-24 14:03:55.755: D/Unity(29972): #06 ParticleSystem::Play(bool)
02-24 14:03:55.755: D/Unity(29972): #07 ParticleSystem::AwakeFromLoad(AwakeFromLoadMode)
02-24 14:03:55.755: D/Unity(29972): #08 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
02-24 14:03:55.755: D/Unity(29972): #09 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad()
02-24 14:03:55.755: D/Unity(29972): #10 LoadSceneOperation::CompleteAwakeSequence()
02-24 14:03:55.755: D/Unity(29972): #11 LoadSceneOperation::PlayerLoadSceneFromThread()
02-24 14:03:55.755: D/Unity(29972): #12 LoadSceneOperation::IntegrateMainThread()
02-24 14:03:55.755: D/Unity(29972): #13 PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
02-24 14:03:55.755: D/Unity(29972): #14 PreloadManager::WaitForAllAsyncOperationsToComplete()
02-24 14:03:55.755: D/Unity(29972): #15 UnityPlayerLoop()
02-24 14:03:55.755: D/Unity(29972): #16 nativeRender(_JNIEnv*, _jobject*)
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