Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.2p1
Issue ID
769275
Regression
No
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce:
1) Open attached project
2) Open Scenes/Main scene
3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.9368 and rotation: X: 35 Y: 225 Z: 0
4) Play on editor to see how it is expected to look
5) Build and run on device
6) Notice how distorted the objects look (and in some Unity versions even flicker constantly)
DUT(reproduced):
HTC Sensation XE (Android 4.0.3) (Adreno 220)
LG Optimus L7 (Android 4.0.3) (Adreno 200)
Samsung Galaxy M Style (Android 2.3.6) (Adreno 200)
DUT(not reproduced):
Samsung Galaxy S5 Neo (Android 5.1.1) (ARM Mali-T720)
Google Nexus S (Android 2.3.3) (PowerVR SGX 540)
Samsung Galaxy Note 10.1 (Android 4.1.2) (ARM Mali-400)
Google Nexus 5 (Android 6.0.1) (Adreno 330)
LG Optimus 4X HD (LG X3) (Android 4.0.3) (Nvidia Tegra 3)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment