Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.9f1
Issue ID
1071073
Regression
No
[Android] Normal Map from Substance Asset is not correct when it is set to Android platform
To reproduce:
1. Open attached project
2. Switch between build platforms PC and Android
3. Notice the difference
Actual result: In Android build using substance Asset normal map looses its yellow color.
Expected result: In both builds normal map should work the same as it is in Standalone Build
Reproducible with: 2017.4.9f1; 2018.1.9f1; 2018.2.3f1; 2018.3.0a8
Tested with VLNQA00144, Samsung Galaxy S9 (SM-G960U1), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Rendering Debugger] Shortcut in documentation to open window doesn't work
- The "Compress Tilemap Borders" function is not working when used via the Context Menu or through Script
- HDRP Sorting Priority not working when Render Pass is locked on a parent material
- [XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
- Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
Add comment