Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
821688
Regression
Yes
[Android] Input.location.isEnabledByUser returning wrong value when location service turned off on the device
Steps to reproduce:
1) Download attached project 'LocationServiceTest.zip' and open in Unity.
2) Open scene 'TestScene'.
3) Make sure location service turned off on the device.
4) Build and run project on a device.
5) When services will ask access to location click on 'Allow'(remember that location service is turned off on the device)
6) In logs check that Input.location.isEnabledByUser returning True instead of False.
Expected result : Since location service is turned off on the device value suppose to be 'False'.
Actual result : location service gives you value of 'True'.
Reproduced with: 5.4.0b21, 5.4.0p1, 5.5.0a5
Not reproduced with: 5.3.6p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Nimdanet
Jun 25, 2019 22:02
Not reproduced with: 20181.9f2
maybe is fixed