Search Issue Tracker
Fixed in 5.4.2
Votes
15
Found in
5.3.3p2
Issue ID
777663
Regression
No
[Android] Application freezes on WWW.Dispose if connection is canceled
Reproduction steps:
1) Open attached project "TimeoutBug"
2) Build and run on an android device
--- According to the user also reproducible on iOS
3) Press "Start request" button
4) Either press "Cancel" button or "Cancel and Dispose" button or wait 15 seconds
--- You should notice that the application froze
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
codestage
Aug 15, 2016 16:46
Looking forward to the fix, really makes some pain.
hakansaglam
May 26, 2016 11:40
As a workaround, you can dispose www in another thread.
private void DisposeWWWInBackground (WWW www)
{
new Thread( () => {
Debug.Log("WWW dispose started in background thread.");
www.Dispose();
Debug.Log("WWW dispose finished.");
}).Start();
}
Seans
Apr 08, 2016 09:40
Any workaround for this now?
jhina
Mar 18, 2016 03:21
We are also seeing this same bug. We start a co-routine with this code:
WWW www = new WWW(url, System.Text.Encoding.UTF8.GetBytes(postJSONText), postHeader);
bool hasTimeLeft = true;
while (!www.isDone && hasTimeLeft)
{
yield return null;
hasTimeLeft = Time.realtimeSinceStartup <= startTime + _waitForDownloadSeconds;
}
if (hasTimeLeft) //We didn't time out!
{
//Do some stuff.
}
www.Dispose();
If the internet is slow and _waitForDownloadSeconds occurs before WWW.isDone the game freezes.