Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.0f3
Issue ID
726448
Regression
Yes
All animation events in a clip get played at once when animator.Play() is called with a specific normalizedTime
How to reproduce:
1. Open attached project
2. Open scene Scene.unity
- Scene contains two squares
3. Play the scene
- Note how one of the squares begins moving back and forth and emitting a sound each time it hits its amplitude
- The location of the square is also printed into the log
4. Press the Enter key
- Note how the square restarts from the beginning and also emits a sound
- The log displays messages as if the square was infinitely sped up
- Pressing the Space bar causes the second square to begin moving and emitting sounds. Pressing the spacebar again restarts its animation, however there are no extra messages printed into the log, or sounds emitted when the restart happens
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment