Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
905614
Regression
No
Additively loading scene that contains lightmap onto the scene without lightmap breaks lightning
To reproduce:
1. Open project attached by the user
2. Open scene "Main" and hit play
3. Press the second button: "2. Load Lightmap Scene (Additive)"
Expected : After merging settings, scene lightning remain same as in AdditiveScene
Actual: Lightning is broken, objects from scene AdditiveScene remain dark.
Reproduced with : 5.5.3p2, 5.6.0f3, 5.6.0p3, 2017.1.0b1
Not reproducible with 2017.1.0b2
Was not able to reproduce on earlier versions because of lightning errors.
Workaround: In lightning settings disable auto generate lightning, then manually generate lightning for every scene.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
This is a duplicate of issue #709362