Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.1f1
Issue ID
830443
Regression
Yes
Active obstacle causes navmesh agent spawn point to be set as destination
Steps to reproduce:
1. Open attached project
2. Open scene "GrassShadow"
3. Select "Obstacle" GO and notice that NavMesh Obstacle is disabled
4. Run scene and move Capsule in XZ plane
5. Notice that it doesn't move to the spawn position
6. Exit play mode and enabled NavMesh Obstacle on "Obstacle" GO
7. Run scene and move capsule again
8. Notice that it moves to the spawn position
Reproduced with: 5.4.0p4, 5.5.0b3
Not reproducible: 5.4.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
- Hololens2 performance regression on DX12
- [URP] Spot light produces shadow artifacts
- Audio mixer assets are using the wrong icons in Search
- Rendering a transparent material takes over 200ms when it is close to the Camera while using D3D12 or Vulkan in HDRP
Add comment