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Fixed in 3.0.6
Votes
0
Found in [Package]
3.0.4
Issue ID
1041062
Regression
No
[2D][Sprite Shape Controller][Point Position]Inputting Point Position manually causes mesh to not conform to the spline
Steps to repro:
1. Open attached project "test.zip" and open test scene
2. Select SpriteShape and enter SpriteShape edit mode
3. Click on right Point on the spline, note the current X or Y value
4. Type “0" into Y of the point position
5. Note that the point is accurate but mesh preview did not conform to the spline
Actual result: Point is accurate but mesh preview did not conform to the spline
Expected result: Point is accurate and mesh preview should conform to the spline
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