Search Issue Tracker
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest 2. Open the Neo_Walk_StrafeAimDwn_ADD import settings 3. Drag RI... Read more
Array selection cycling using the arrow key shortcuts is inconsistent
How to reproduce: 1. Open the attached project 2. Select the "Script" object in the hierarchy 3. Select one of the "testtest" array ... Read more
[Priority_NoRepro] Assessment of CVE-2023-46218
Creating this on behalf of a customer who has asked for an assessment of the following: >> This flaw allows a malicious HTTP server... Read more
ArgumentNullException is thrown when upgrading URP package and Volume wi...
To reproduce: 1. Open attached project ("VolumeBug.zip") 2. Select "Volume" in the hierarchy 3. Make sure Inspector is visible 4. ... Read more
Typo in the warning about UniversalRenderPipeline.RenderSingleCamera bec...
How to reproduce: 1. Open the attached project “BugSpelling” 2. Observe the Console Expected result: There is no typo in the wa... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more
[iOS] All iPhone builds show iPhone 6 plus launch image
To Reproduce: 1. Build the attached proiject (simulator or device). 2. Notice that on all iPhones the iPhone 6+ landscape image is ... Read more
Render Pipeline Asset references are not saved in the Inspector after re...
How to reproduce: 1. Open the project “IN_34444” 2. Select the “Render Pipeline Asset” in the “Assets/Renderer” 3. Make sure the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The letter "i" is incorrectly formatted into “İ" when capitalised if the devices Region is set to "Turkish (Turkiye)"
- [VFX] "ArgumentException" error thrown when trying to add/create Curl Noise Node
- Properties of custom visual elements fail to initialize when inside of template that has been renamed
- HDR output fails to render in Player when using Direct3D11 in Exclusive Fullscreen mode
- Crash on block_merge_next when moving a GameObject with a specific Particle System Component and Rate Over Distance is set to above 0 in the Emission tab