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[IMGUI] The properties under Scoped Registries are overlapping when the ...
Button text is clipping and properties are going out of pannel under Scoped Registries of Package Manager while decreasing the size ... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce: 1. Create a new project and name it 'A.B.C' 2. Open Build Settings and enable 'Create visual Studio solution' 3.... Read more
[InputSystem] Supported Device-List dropdown icons present under Project...
In the Project Settings, After creating settings asset for Input System Package, In Inspector window Supported Device-List dropdown ... Read more
[XR SDK] [URP] Temporary render texture does not bind to shader when set...
Reproduction steps: 1. Open the attached project ("Single Pass Instanced Temporary RT binding.zip") 2. Open SampleScene scene 3. Mak... Read more
The 'Warning' popup doesn't show up after installing the Input System pa...
How to reproduce: 1. Create a new project 2. Open Window > Package Manager 3. Install the Input System package Expected result: The... Read more
Unity will pick the version of Maya which was installed last not the cor...
How to reproduce: 1. Firstly install Maya 2020 2. Secondly install Maya 2018 3. Make anything with Maya 2020, save as .mb or .ma 4. ... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce: 1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled" 2. Right-click on the asset "foo" in ... Read more
[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...
Steps to reproduce: 1. Open attached project 2. Open TestScene 3. Adjust the spot angle until you observe the leaking shadows Expec... Read more
All about bugs
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