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Console Spamming Message: "InputEventData event is too big! (increase kM...
The console spams the following error: InputEventData event is too big! (increase kMaxInputEventSizeInBytes) I can only reproduce t... Read more
Input.mousePosition Y value is shifted by -5
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run it 4. In game view, move mouse cursor towards the bot... Read more
[Input] Xbox controller input not detected
Steps to reproduce: 1. Open user attached project 2. Connect 3 XBox controllers 3. Play the scene and observe that controller input ... Read more
Input.inputString produces buggy behaviour for arrow keys
to reproduce: 1. Open attached inputtest project 2. Attach inputTest script to camera 3. Enter play mode 4. Enter some letters, fol... Read more
Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked
How to reproduce: 1. Open the attached project ("case_1161911-Test_Crosshair1") 2. Open the repro scene ("SampleScene") 3. Enter the... Read more
[3dConnexion] input value is not 0 with a stationary input position in a...
Reproduction steps: 1. Setup and connect 3dConnextion device. 2. Open and run attached project. 3. Notice that input values are 0. 4... Read more
Trigger input value is 0 on startup on OSX but becomes -1 after pressing...
Controller trigger input is treated differently across different platforms - on OSX the default value of triggers is 0, but after th... Read more
(Horizontal scroll is always zero on Windows)Touchpad horizontal scroll ...
Touchpad horizontal scroll in Animator is broken (Windows only) 1. What happened On Windows, the scroll on a touchpad (two finger d... Read more
[macOS] Controller input does not work on macOS Standalone builds
Steps to reproduce: 1) Open the attached project. 2) Build for macOS. 3) Connect a controller (PS4 or Xbox will do). 4) Run the buil... Read more
Input.GetJoystickNames returns controllers even when they're disconnected
Steps to reproduce: 1. Download and open the attached project 2. Make sure you have any controllers connected 3. Enter Playmode 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller