Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.38f1
2022.3.29f1
6000.0.2f1
Issue ID
UUM-71901
Regression
No
Sprite Atlas preview is not shown in the Inspector window when it is packed
Reproduction steps:
1. Open the “IN-75987.zip” project
2. Click on the “Assets/Atlas/UI_Atlas_Icons_Stickerbook” Sprite Atlas in the Project window
3. Observe the Inspector window
Expected result: Sprite Atlas preview is visible
Actual result: Sprite Atlas preview is not visible
Reproducible with: 2021.3.38f1, 2022.3.29f1, 6000.0.2f1
Reproducible on: macOS 14.4.1 (M1 Max)
Not reproducible on: No other environment tested
Notes:
- Adding/removing objects in the Sprite Atlas and pressing the “Pack Preview” button does not make the preview appear
- No errors/warnings appear in the Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The letter "i" is incorrectly formatted into “İ" when capitalised if the devices Region is set to "Turkish (Turkiye)"
- [VFX] No templates available in Default VFX Graph Templates window
- [VFX] "ArgumentException" error thrown when trying to add/create Curl Noise Node
- Properties of custom visual elements fail to initialize when inside of template that has been renamed
- HDR output fails to render in Player when using Direct3D11 in Exclusive Fullscreen mode
Resolution Note:
There were no sprites to pack into the SpriteAtlas.
There were 6 sprites in Textures/Icons_Stickerbook folder but all set to Multiple/Tight and therefore did not import any sprites at all. Set the mode to Single/Tight or manually slice to create sprites and then try packing.