Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X, 2022.1.X
Votes
31
Found in
2019.4
2020.3
2021.2
2022.1
2022.2
Issue ID
1388530
Regression
No
Shader stripping crashes when it gets too many variants
STR:
1. Create a new Unity project using the 3D template.
2. Extract the attached files into the Assets folder.
3. Create a material, assign NewUnlitShader extracted in step 2 to it.
4. Create a cube, assign the material from step 3 to it.
5. Open the Build Player menu.
6. Press build.
Expected: the build succeeds
Actual: Unity crashes after consuming several GB or memory.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window
swantonb
Mar 11, 2022 04:02
Yep...Marked as fixed but not fixed. I am stuck again
RitualInteractive
Mar 03, 2022 19:04
+1
JeffSSVR
Feb 04, 2022 21:45
Don't understand. This is marked fixed but the latest build two days ago lists this as an existing known issue and not a fix.
notgvarados
Jan 27, 2022 23:44
This is a game changer. This changed Unity forever.
Cloudwalker_
Jan 27, 2022 00:01
In review, is it almost out?
rcst0kes
Jan 26, 2022 06:02
Is this still not fixed?
DarkSwitchPro
Jan 26, 2022 04:43
+1
Camobiwon
Jan 26, 2022 02:24
+1
WaxyMcRivers
Jan 25, 2022 21:13
+1 Looking for fix - thank you in advance.
Malzadore
Jan 25, 2022 02:20
Any ETA on this fix? Currently blocking our team.