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Fixed
Fixed in 6000.0.4f1
Votes
0
Found in
6000.0.2f1
Issue ID
UUM-71844
Regression
No
Crash on SrpBatcherDx12Lightweight::BindTextures when building the project for UWP
How to reproduce:
1. Open the user's attached project
2. Build the project for UWP
Reproducible with: 6000.0.2f1
Could not test with: 2021.3.38f1, 2022.3.29f1 (compilation errors in the Console window)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
First lines of stacktrace:
0x00007FFC54BFFD27 (Unity) SrpBatcherDx12Lightweight::BindTextures
0x00007FFC54C00B14 (Unity) GfxDeviceD3D12Base::DrawBuffersBatchMode
0x00007FFC56396E8C (Unity) GfxDeviceWorker::RunCommand
0x00007FFC54BE6780 (Unity) ExecuteAsyncJobSetup12
0x00007FFC54627AC9 (Unity) ujob_execute_job
0x00007FFC54626EDF (Unity) lane_guts
0x00007FFC54629AD4 (Unity) worker_thread_routine
0x00007FFC5481D38D (Unity) Thread::RunThreadWrapper
0x00007FFD04757344 (KERNEL32) BaseThreadInitThunk
0x00007FFD04FC26B1 (ntdll) RtlUserThreadStart
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