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Duplicate

Votes

0

Found in

2021.3.37f1

2022.3.26f1

2023.2.20f1

6000.0.0f1

Issue ID

UUM-72102

Regression

No

CPU is overused and the usage cannot be limited for Runtime when the Editor is not rendering anything

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How to reproduce:
1. Create a new project
2. Enter the Play Mode
3. Open the “Activity Monitor” app
4. Observe the CPU usage in the “Activity Monitor”

Expected results: The CPU usage is proportional to the weight of the Project, and the framerate during runtime is limited by the TargetFrameRate property
Actual results: The CPU usage is greater than intuitively expected from the weight of the project, and the framerate during runtime is not limited by the TargetFrameRate property

Reproducible in: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0f1

Reproduced on: macOS 13.6.4
Reproduced on: Windows 11 Pro (23H2), no other environment tested

Note: The CPU usage jumps from ~8% (Edit Mode) to ~170% (Play Mode)

  1. Resolution Note:

    This is a consequence of the target framerate note being respected. It is being addressed by a duplicate bug.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-61892

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