Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.0-pre.8
Issue ID
CMCL-1529
Regression
No
Cinemachine Camera Transform is not reset to previous values after changing them with the Spline Dolly Spline Offset values when removing the Spline Dolly Component
How to reproduce:
1. Open any project with Cinemachine and Splines installed (3.0.0-pre.9+)
2. Create a Spline in the Hierarchy
3. Add the "Cinemachine Spline Dolly" Component to a "Cinemachine Camera" GameObject and change some of the "Spline Offset" values and observe changing Transform Values
4. Remove the Component and see that the Transform is not reset to non-offset Values
Expected result: The Transform Values are reset prior to them being manipulated by the Offset values
Actual result: The Transform remains changed
Reproducible with: (3.0.0-pre.9) 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a11
Not reproducible with: (3.0.0-pre.9) 2021.3.31f1 (Getting errors with the pre release package)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
Resolution Note:
Tis is expected behaviour. The CinemachineCamera actually moves the main camera. It's not like an Animator.