Search Issue Tracker
[Generic] Transition between animations is not smooth
How to reproduce: 1. Open attached project 2. Open scene "2" 3. Open Animator window and select "New Animator Controller" in Project... Read more
[iOS] Crash on presentRenderbuffer:GL_RENDERBUFFER in PresentGles when l...
To Reproduce: 1. Build and deploy the project attached to the comment to an iPhone 6S. 2. Press the home button and reopen the app... Read more
Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing. There is no embedded binaries function in XCode Manipulation API righ... Read more
ETC1 + Alpha not working on UI Images when the used sprite is with 'Pack...
Steps to reproduce: 1. Open the attached project 2. Make sure that: Editor mode is set to Android Texture 'bar_iso_energy' is... Read more
[OSX] Input.inputString, GetKey etc. does not work on Mac OSX
Steps to reproduce: 1. Open the attached project 2. Open 'InputStringTest' scene 3. Play the scene 4. Click any of the keyboard but... Read more
[Occlusion culling] Performance spike in Culling when Camera is not rend...
Reproduction steps: 1. Download and open the repro project form the attached link 2. Open and play the "CorridorDemo" scene (Assets\... Read more
Loading an assetbundle with a GameObject that uses MonoBehaviours in .dl...
I think the solution here involves pairing plugins and asset bundles - the user needs the plugin to unpack the DLL then the asset bu... Read more
[2D] Screen position out of view frustum errors
Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frust... Read more
[Crash/Image Effects] Using Noise and Grain image effect crashes windows...
Reproduction steps: 1. Create a new project 2. Import Effects package from standard assets 3. Attach Noise and Grain script to the c... Read more
Filled UI Image element display broken
To reproduce: 1. Open attached project 2. Select image gameobject 3. Adjust fill amount 4. Adjusting the fill amount will break the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding a git url package shows it in the Unity Registry section of Package Manager
- Mesh Renderer is frozen when there are duplicate Static GameObjects
- ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11
- [iOS] Camera loses focus when the device is near an object on some iOS devices
- "Maximum Cube Reflection Probes on Screen" is clamped to 64 when changing it to higher value than 64