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132
votes
Active

[SerializedField] fields produce "Field is never assigned to..." warning

Scripting

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Sep 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b1

1. Open the attached project (warning.zip) 2. Observe the warning in the console Expected: field with SerializeField attribute do n... Read more

33
votes
Active

Unity purchasing gives error on project upgrade due to failing to find U...

IAP

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Oct 24, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0b8, 2020.1

Steps to reproduce: The easiest way to reproduce this error is to do an upgrade from one version to another, so, to reproduce 1. Op... Read more

31
votes
Active

Unity outputs a warning in a Windows 64bit Standalone Player when using ...

Shaders

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Dec 08, 2018

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Version/s: 2018.3.0b4, 2018.3.0b11, 2019.1.0a1

To reproduce: 1. Open attached project 2. Build & Run a Windows 64bit Standalone Player 3. Open player log file "C:\Users\%UserName%... Read more

27
votes
Active

[WebGL] DateTime.ToLocalTime() does not convert to local time in build w...

WebGL

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Aug 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project ("case_1179945-DateTimeBug.zip") 2. Open the repro scene ("SampleScene") 3. Enter pla... Read more

27
votes
Active

[WebGL] Normal maps are inverted when loading a scene asynchronously usi...

WebGL

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Sep 09, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the "LoaderScene" in the attached "NormalMapIssue" project 2. Make sure Addressables package is installed ... Read more

27
votes
Active

[Package Manager] User Not Logged In error appears if the editor is laun...

Packman

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Jan 09, 2020

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Version/s: 2019.3.0b2, 2019.3.0f5

If you launch the editor with the My Assets section of the Package Manager open, you'll receive the following log in the console onc... Read more

22
votes
Active

WebGL build throws "Threads are not enabled for this platform" error whe...

WebGL

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Jun 23, 2019

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Version/s: 2019.1.0a12, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Open the attached project("WebGL_Test") 2. Build and run Expected result: the program runs without errors Actu... Read more

21
votes
Active

Different, not-consistent threads count in standalone builds

Windows

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Feb 06, 2018

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Version/s: 2017.1.1p4

To reproduce: 1) Open attached project and scene 2) Build and run it 3) Use some tool to check thread count (Process Explorer on win... Read more

21
votes
Active

[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...

XR

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "TestSinglePass.zip" 2. Build and run for Oculus Quest 3. Observe results via device Result:... Read more

19
votes
Active

Recursive Serialization is not supported error when calling Resources.Lo...

Scene Management

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Sep 21, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "Dwarf Mountain New.zip" project. 2. Enter Play mode. 3. Notice the console. Expected ... Read more

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