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[iOS] Rendering freezes when the orientation is changed
How to reproduce: 1. Open the attached project "orientationChange.zip" 2. Build and Run the Project on an iOS device 3. In the Bu... Read more
Calculate Asset Dependency List is very slow during Addressables build w...
Reproduction steps: 1. Open the user's attached project 2. Select Window/Analysis/Profiler and enable Deep Profile 3. Set Profiler m... Read more
[Input System] Enabling both optimization options of Input System reduce...
Steps to reproduce: 1. Open the attached user's project "RootingForYou.zip" 2. Open "ScoreManager.cs" 3. Enable and disable the p... Read more
Canvas is drawn twice to the same render target when rendering into came...
How to reproduce: 1. Download the attached project 2. Open the "SampleScene" scene 3. Enter "Play" mode Expected outcome: Canv... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No issues... Read more
Grid Gizmo is visible through the Scene Game Objects when the Post Proce...
How to reproduce: # Open the attached project ("Post Processing Grid Gizmo Issue.zip) and enter the "test" scene # Click on the ... Read more
[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps: 1. Open the user's attached "hdrpportalvr-main.zip" project 2. Load the "PlanarReflectionProbBug" scene 3. Enter... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps 1) open project ( UUM_10842_MinReproV5 ) 2) File > Build settings > Build player > Select Android > Click Switch platform 3... Read more
[WebGL] [wasm] Uncaught RuntimeError exception is thrown when calling a ...
Reproduction steps: 1. Open the project from the GitHub repository provided by the user 2. Switch Platform to WebGL in Build Setting... Read more
[Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when th...
Reproduction steps: 1. Open the attached project "FramePacingBug" 2. Open “File > Build Settings” 3. Switch platform to the Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes on "Open Project: Register Scripts" Unity's code execution when opening a project
- [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
- Mesh normals look inverted when the Entities SubScene is disabled
- Prefab Overrides and blue marker stays when applying Overrides
- Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script