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Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene lo...
How to reproduce: 1. Open the “CrashRepro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Play Mode 4. Wai... Read more
Player remains in Windows Background processes when the application is c...
How to reproduce: 1. Create a URP template project 2. Build the project with the name “MyProject” 3. Run the built project 4. Ri... Read more
GPU utilization increases by 20% on Meta Quest headsets when Render Grap...
Steps to reproduce: 1. Open the attached user's project "TestQuestRenderGraph.zip" 2. Navigate to Project Settings -> Graphics -> ... Read more
Physics.Raycast fails when a Capsule Collider at a default position is used
Reproduction steps: 1. Open the attached “BrokenCapsule.zip” project 2. Open the “BrokenRaycast” Scene 3. Enter the Play mode 4.... Read more
Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Reproduction steps: 1. Make sure that HDR is enabled in Windows via the Display Settings 1. Make sure that IL2CPP is installed via... Read more
[Linux] Can't activate a license when using distributions which have dep...
Reproduction steps: 1. Install Unity Hub package following the steps from [https://docs.unity3d.com/hub/manual/InstallHub.html|https... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce: 1. Open the attached “IN-72997” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more
The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in t...
How to reproduce: 1. Create a new empty project in your repository 2. Create a scene 3. Add the “Universal RP (com.unity.render-p... Read more
"SBP ErrorException" exception is thrown when building through Addressab...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open Project Settings window (Edit > Project Settings) 3. In the “... Read more
[VisionOS] Software Keyboard appears in seemingly random locations when ...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused