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UnmanagedReadOrWrite objects are not disposed off when GZipStream is use...
How to reproduce: 1. Open attached “IN-99816” project 2. In the Project tab, open the “SampleScene” 3. Enter Play mode 4. In the... Read more
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands...
How to reproduce: 1. Open the attached "IN-87308" project 2. Open the "SampleScene" and enter Play mode 3. Navigate to “Window > ... Read more
Increased Memory usage when Update Mode 'On Demand' Realtime lights are ...
Reproduction steps: 1. Open the attached “lights-memory-tests.zip” project 2. Open the “OutdoorsScene” 3. Build and Run the Proje... Read more
Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene lo...
How to reproduce: 1. Open the “CrashRepro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter Play Mode 4. Wai... Read more
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Connect the project to a Unity Analytics Project 3. Open the Project... Read more
[Linux] Can't activate a license when using distributions which have dep...
Reproduction steps: 1. Install Unity Hub package following the steps from [https://docs.unity3d.com/hub/manual/InstallHub.html|https... Read more
"SBP ErrorException" exception is thrown when building through Addressab...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open Project Settings window (Edit > Project Settings) 3. In the “... Read more
[OculusXR][GLES][BiRP] Android external OES texture does not render when...
Steps to reproduce: 1. Open the attached user's project "ExternalImageLowOverheadMode.zip" 2. Make sure that Graphics API is set t... Read more
Shader compiler crash when compiling compute shaders in -nographics mode
How to reproduce: 1. Open the user attached project 2. Open the project destination folder 3. In the BuildNoGraphics.bat add the Ed... Read more
Mesh triangles and shadowcaster values increase for Intermediate Rendere...
Reproduction steps: # Open attached IntermediateRendererOcclusionTest project # Open SampleScene # Open the window for Occlusi... Read more
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