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Graphics.Blit will not apply the Material over the whole GameObject when...
How to reproduce: 1. Open the user's attached "Bugreport-Graphics.Blit" project 2. Open the "Scene" Scene 3. In the Hierarchy select... Read more
TextMeshPro Distance Field Overlay shader invisible in HDRP
Steps to reproduce: 1. Create a scene using Create -> HD Template Scene. Open the scene 2. Create a new TextMeshPro (TMP) 3D object... Read more
HDRP template is broken and renders pink magenta when creating a new pro...
How to reproduce: 1. Create a new project with High-Definition RP template Expected result: HDRP template renders objects with adva... Read more
Game Object goes magenta when using 'Slider' or 'Sampling Gradient' Node...
How to reproduce: 1. Open the attached project 2. Open the 'LitGraph_GradientTest', 'LitGraph_SliderTest' shaders and observe them 3... Read more
[HDRP] Skybox rotation depends on Scene View Camera rotation when Scene ...
How to reproduce: 1. Open attached project "New Unity Project (4).zip" 2. Open Scene View Window 3. Disable Scene Lighting 4. Rotate... Read more
Game objects are broken and 'Post-process Volume' causes blurred white s...
How to reproduce: 1. Create a new HDRP template project 2. Observe the Scene 3. Disable 'Post - process Volume' Game Object in the ... Read more
Additional empty asset is created in Project tab when creating the 'HD t...
How to reproduce: 1. Create a new HDRP template project 2. Update HDRP package 3. Right-click in the project tab -> Create -> HD tem... Read more
Only a part of all light tubes are rendered when using the HDRP
How to reproduce: 1. Open the attached project 2. Go to Project tab -> Scenes and open 'Test 1' scene 3. Play the Scene. Compare Sce... Read more
Terrain painting with opacity as density option
Alpha doesn't work correctly during a painting with opacity as density option. The painting should manage a threshold like for the l... Read more
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