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Inconsistent BURST test results when repeating tests
Reproduction steps: 1. Download and open the attached "repro.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. Double cl... Read more
Unity Editor crashes in Play Mode when hosting an online session
How to reproduce: 1. Open the user attached project 2. Go to the "Start Menu" scene 3. In the top drop-bar go to ParrelSync > Clones... Read more
[Xcode12][Burst] iOS builds with Universal/ARMv7 architecture fail in Xc...
Steps to reproduce: 1. Open attached 'test-lib-2019.zip' project (or open an empty project and install 'Burst' package via Package ... Read more
Crash on mono_object_get_class when entering Play mode after removing Bu...
How to reproduce: 1. Open the project "1237679" 2. Remove the Burst package from the project 3. Enter Play mode in the SampleScene 4... Read more
Package version changes while Unity is running cause Play Mode compiler ...
How to reproduce: 1. Open the "RandomBugs.zip" project 2. Change the Packages/manifest.json with Packages/Repromanifest.json 3. In t... Read more
ECS/Hybrid Rendering fails to build for UWP
Setup a UWP/Mixed Reality/ARM64 configuration (for HoloLens 2) to build a simple cube scene with Hybrid Rendering/ECS using latest p... Read more
[iOS] iOS player crashes on UnityFramework`::ExecuteJob() at JobsBinding...
How to reproduce: 1. Open the attached TransportIssue.zip project 2. Go to Scenes folder-> open Sample Scene 3. Go to the Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- Package Manager Filters (Status) dropdown is different color than Packages, Sort or Add package dropdowns