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SVG with gradient has an incorrect color when imported as UI Toolkit Vec...
How to reproduce: 1. Open the attached “IN-100520” project 2. Select the “button47” vector image in the Project window 3. Observe th... Read more
Reference for the SVG Importer in the Inspector leads to a missing page
How to reproduce: 1. Open the attached “IN-101233” project 2. Click on the “white_Blank” SVG in the Assets folder 3. In the Inspe... Read more
UI elements display incorrectly in Game view when using SVG images
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/myui.uxml” in UI Builder window 3. Observe the to... Read more
SVG Image Data is not parsed when importing SVG files with binary data t...
Reproduction steps: 1. Open the “ReproProject“ project 2. Observe the “Assets/125.svg“ asset Expected result: Image data is loa... Read more
Prefab reference is lost when converting from Vector Sprite to a differe...
*Steps to reproduce:* 1. Import an SVG file 2. Ensure that its Generated Asset Type is set to Vector Sprite in the import sett... Read more
This package is not accessible anymore error displayed in the Package Ma...
*Steps to reproduce:* 1. Open the Package Manager 2. Click the + button, select Install package by name... 3. Enter com.uni... Read more
Artifacts on sprite edges appear when using the vectorgraphics package
How to reproduce: 1. Open the user’s attached “BugReport.zip” project 2. In the Project window, select “test.svg” 3. Observe the ... Read more
[Vector Graphics] Resolution loss and artifacts when importing SVG with ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
"SVGFormatException: SVG Error (line 1, character 171): Missing number a...
How to reproduce: Open the attached project "svg.zip" Expected results: No errors thrown in the Console window Actual results: ... Read more
SVG viewport is not preserved when imported as UI Toolkit Vector Image
Reproduction steps: 1. Open “PaddingProject“ 2. Open “ExpectedScene” and observe the SVG’s padding in the Game view 3. Open “Actu... Read more
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