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Player framerate performance degrades when Spatial and Plane Meshes are ...
How to reproduce: 1. Open the attached “IN-98419.zip” Project 2. Build and Run on a VisionOS Device 3. Observe the FPS in the cus... Read more
GUID conflict errors are thrown when using PolySpatial and XR Hands pack...
How to reproduce: 1. Open the attached “IN-101361.zip”Project 2. Observe the Console Window Expected result: No errors Actual ... Read more
Generated Mesh is non-interactable when the Physical Material/Background...
How to reproduce: 1. Open the attached “IN-83398.zip” Project 2. Build and Run on the VisionOS Platform 3. Generate Meshes (Look ... Read more
Render Object created using Stencil is not visible when observing in the...
How to reproduce: 1. Open the “IN-89481.zip” project 2. Build and Run the project 3. In the Player observe the ground Expected... Read more
Cube GameObjects are moving erratically when XRGrabInteractable is using...
How to reproduce: 1. Open the attached “IN-95488.zip” project 2. Build and Run the project 3. In the Player, move one of the Cube... Read more
Player does not open and or doesn't render when FXAA is enabled
How to reproduce: 1. Open the attached “IN-92945” project 2. Build and Run for visionOS 3. Observe the Player Expected result:... Read more
[AVP] Bloom is not applied when Foveated Rendering is enabled on visionOS
Steps to reproduce: 1. Open the attached user's project "MetalSampleVisionOS.zip" 2. Switch to VisionOS Platform 3. Open XR-Plugi... Read more
[visionOS] Assertion failed errors are thrown in Xcode when Spatial-Temp...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Profiles > visi... Read more
[AVP][VisionOS] Vision Pro frame jitters
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
OnApplicationFocus isn't called when the application goes in or out of f...
Reproduction steps: 1. Open the attached “Repro“ project 2. Make sure the project’s target is set to “visionOS” (File > Build Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked