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[Oculus][URP][XR] Quest 2 URP Rendering issues
Reproduction steps: 1. Open the customer's attached project "SBRepro2-9d28d416.7z" 2. Build and run the project on Quest 2 3. Not... Read more
[Oculus] Application does not recover when reconnecting and re-enabling ...
Reproduction steps: 1. Open the user's attached project "VRTest3b.zip" 2. Build Standalone Player 3. Connect Quest 2 via USB and ... Read more
[Quest] Using default XRRig with Oculus Quest causes the controllers to ...
Reproduction steps: 1. Open the attached project "VRClassroom_V2.zip" 2. Open SampleScene.scene 3. Enter Play mode with Oculus Li... Read more
[Oculus] Unity crash when entering Play mode for the 2nd time with OVRSe...
Reproduction steps: 1. Open the attached project ("2020.2.7-xrtest.zip") 2. Open the "SampleScene" scene 3. Enter and Exit Play m... Read more
[Oculus] Application crashes with signal 11 (SIGSEGV), code 1 (SEGV_MAPE...
Reproduction steps: 1. Open the attached user's project "MyRCTTestProject.zip" 2. Switch to Android 3. Build for Quest 2 Expected r... Read more
Quest freezes after opening a project forcing portrait mode
Reproduction steps: 1. Open the attached project 2. In Player Settings -> Android -> Resolution and Presentation set Default Orien... Read more
[XR] Disabling Oculus then building for android fails to launch applicat...
After building a project for Oculus then disabling the Oculus plugin in the player settings and building for another android device ... Read more
[Vulkan][Oculus] Vulkan performance is much lower than OpenGLES3 on Quest 2
1. Open the customer's attached project "SBRepro-Vulkan.zip" 2. Make sure the Graphics API is set to Vulkan 3. Build and run the p... Read more
[Oculus] SIGSEGV crash in RenderTexture::GetActive() on Quest
Reproduction steps: 1. Open the attached project "ReproCase.zip" 2. Switch to Android and build to Quest 1/2 3. The application c... Read more
[XR][Oculus SDK]Depth sharing doesn't work for Oculus XR SDK
When turning the depth sharing option on for Oculus xr sdk it doesn't seem to work. The Oculus dash for example is never occluded b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration