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[VCS] VCS Window doesn't always group assets correctly with its appropri...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Import a couple of asset... Read more
AssetDatabase RenameAsset does not throw "Destination path name does alr...
How to reproduce:1. Setup a perforce server and connect with the Editor2. Checkout the files3. In Project window, select Assets/Dupl... Read more
Perforce integration - Attempting to add a P4Ignore ignored file does no...
1. Set up a Unity test project with Perforce integration configured2. Create a P4Ignore file at the root of your project with an exc... Read more
NavMesh Assets aren't checked out in Version Control when the NavMesh ch...
How to reproduce:1. Open the attached "1321912 repro" project2. Set up Perforce connection in the Project Settings3. Add and submit ... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce:1. Download the provided "PreMerge" and "Master" projects2. Make a repository on GitHub3. Push the "Master" project... Read more
Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...
How to reproduce:1. Open the attached project "IconsPlasctic"2. Observe the Project window Expected result: Plastic SCM icons on the... Read more
ChangeSets are not detected when created via Editor Scripts
Reproduction steps:1. Create a Perforce server2. In P4V create a Workspace for the attached "P4NewChangeset.zip" project3. Open the ... Read more
[Perforce] Folder renaming with letter case changes are not properly det...
Reproduction steps:1. Create a new Unity and connect it to a perforce server2. Create a new folder inside the Assets folder of Unity... Read more
Cannot edit some assets in Inspector if only the meta file of the asset ...
Steps to reproduce:1. Create a new project in an empty local PlasticSCM repo2. Create a Prefab (or import an FBX model)3. In Version... Read more
Domain Reload is triggered when editing the .meta file of a Script
Reproduction steps:1. Open the user's attached project2. Select TestMonoBehaviour.cs in the Project window3. Click the Script icon i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Toggling 'Editor Extension Authoring' doesn't dirty the UXML but its state depends on how it was previously saved
- Shader variants are stripped when they are not used during Player building
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace