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2
votes
In Progress

[BuildPipeline] Script loses reference to ScriptableObject when loading ...

Package: Scriptable Build Pipeline

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May 18, 2021

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Version/s: 1.17.0

Steps to reproduce: 1. Download and open the project "Test.zip" 2. Add all the scenes in Assets/Scenes to Scenes In Build (File > Bu... Read more

0
votes
In Progress

Addressable Scenes in groups that are packed separately lose their refer...

Package: Scriptable Build Pipeline

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Jul 24, 2021

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Version/s: 1.18.2, 1.18.2, 1.19.0

Reproduction steps: 1. Open the User's attached "AddressableIssue.zip" project 2. Go Window -> Asset Management -> Addressables -> G... Read more

0
votes
In Progress

Checksum and CRC differ when closing editor and reopening after clean build

Package: Scriptable Build Pipeline

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Apr 08, 2021

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Version/s: 1.18.0

From this forum post: https://forum.unity.com/threads/checksum-of-bundle-does-not-remain-consistent-despite-no-changes.1082210/ R... Read more

0
votes
In Progress

Hash Version collision between two different bundles

Package: Scriptable Build Pipeline

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Aug 02, 2021

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Version/s: 1.19.0

Bundles generated using the same scene content, only difference is that the bundle name has changed, thus the bundle object's value ... Read more

0
votes
In Progress

[Addressables] Static objects do not cast shadows when Light Mode is set...

Package: Scriptable Build Pipeline

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Sep 08, 2021

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Version/s: 1.15.2

How to reproduce: 1. Open the user's attached project "SceneLosesShadowmask.zip" 2. Go to Window > Asset Management > Addressables >... Read more

0
votes
Active

Addressables Build fails when GUISkin is part of the bundle and 'MonoScr...

Package: Scriptable Build Pipeline

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Sep 20, 2021

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Version/s: 1.19.2

How to reproduce: 1. Open the attached project "Addressables.zip" 2. Open Window>Asset Management>Addressables>Groups 3. In the Addr... Read more

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