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[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...
Reproduction steps: 1. Create a new Project with URP or HDRP 2. In the Project window create a new Unlit Graph and open it 3. In the... Read more
[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering
Steps to reproduce: 1. Download and open the latest attached project(StereoDepth_BugReports.zip) 2. Open scene "depthBug" 3. Enter P... Read more
Shader Graph - Window breaks after opening dropdown for inline UV slot
After opening the dropdown menu of an inline UV slot (which comes attached to any node with a UV input) the Shader Graph window brea... Read more
[ShaderGraph] Terrain's shader becomes pink when distance between camera...
Terrain uses custom shader "PartyPreview.ShaderGraph" from ShaderGraph example project. Steps to reproduce: 1. Download 989263_repr... Read more
#Unity2018Beta Adding render texture to Sample Texture 2D Texture(T) fie...
To reproduce: 1. Open attached project "New Unity Project 2.zip" 2. Open shader graph "Graph.shaderGraph" 3. In Sample Texture 2D Te... Read more
Blackboard disappears from a Shader Graph editor window if Shader Graph ...
How to reproduce: 1. Open the attached Unity project. 2. Open "New Shader Graph". 3. Resize shader graph's editor window. Expected ... Read more
A Sub Graph causes `Create Node` action to throw ArgumentOutOfRangeExcep...
I recently wrote a Sub Graph with procedural animations to include in my other PBR graphs. Everything is fine when I preview my node... Read more
Can't access material properties, created with Shader Graph
For standard shader i can just use SetFloat function. It seems to not work with shader graph. P.S. Don't ask me why float variable ... Read more
Node for special texture properties.
As per https://docs.unity3d.com/Manual/SL-PropertiesInPrograms.html Add nodes to read {TextureName}_ST and {TextureName}_TexelSize... Read more
Vertex Displacement
I can't find any way to add offset for the vertex position, vertex displacement is very important for a lot of effects, please add i... Read more
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