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[Android] The single local work group size required by the "Resize" comp...
How to reproduce: 1. Open the “ReproProjectSentis.zip“ project 2. Open the “Test“ scene 3. Build for Android and install the app ... Read more
SqueezeNet - bad matching class
Reproduction steps: 1. Download and open this project: https://github.com/mantasp/Barracuda-SqueezeNetTest 2. Make sure you have Bar... Read more
[Barracuda] "Mono.Cecil.AssemblyResolution" exception is thrown when bui...
How to reproduce: 1. Open the attached project "barracuda test.zip" 2. Open the "SampleScene" Scene 3. Open the Build Settings (Edit... Read more
2022 02 20 TEST - 05
Steps 1 12 3 4 6 Read more
"cannot convert from 'Unity.Barracuda.BarracudaArray' to 'float[]'" usin...
Reproduction steps: # Download and open the Ml-agents project: [https://github.com/Unity-Technologies/ml-agents] # Update Barracud... Read more
[iOS] [Metal] Metal error is thrown when running project on older iOS de...
Reproduction steps: 1. Open the user's attached project 2. Build and Deploy the "VisualizerCpu" Scene to an iOS device 3. Observe th... Read more
'Neg' operator does not invert zeroes
To reproduce: # Use Neg operator on 0 Actual behavior: returns 0 Expected behavior: returns -0 (onnxruntime returns -0) Read more
[Android] "...errno 35 Resource deadlock would occur" with "Upres" model
Reproduction steps: 1. Open the attached project. 2. Build and run it on a Snapdragon Android device. Actual result: - Applicati... Read more
[Barracuda]Output tensor channels are swapped and values are much higher...
Reproduction steps: 1. Open the "UnityProject" from the latest "default" branch. 2. Make sure to run the generate-all script to up... Read more
[Regression] Pad operator fail to import when `pads` attribute is from c...
Summary: * Model was problematic. * Fixes landed to 1.3.3 and model imported fine. * User discovered trouble still existing (m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL