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UIElements Vector property inspector fields don't stretch visually when ...
How to reproduce:1. Open the attached "IMGUIContainerTest.zip" project2. Open the IMGUIContainerTestData asset in the Inspector3. In... Read more
Endless stream of errors are thrown when creating an Entity which has a ...
How to reproduce:1. Download and open the attached project "1167570.zip"2. Open the Entity Debugger, Inspector and Console windows3.... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
[ESC] In Entity Inspector window Drop-Down arrow doesn't work for 'Used ...
Steps to reproduce:1. Download 1187032_repro.zip and open "SamepleScene" scene2. Open Entity Debugger3. Enter play mode4. Select Ent... Read more
Prefab reference gets invalidated when editing referenced prefab
How to reproduce:1. Open the attached project2. Open Arena01 scene from _Game/Scenes3. Select the Projectile prefab from _Game/Objec... Read more
[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce:1. Open user-submitted project (BuildConfigurationsException.zip)2. Select the EmptyBuildConfiguration asset3. Drag... Read more
[ECS] Entity Debugger Inspector throws NullReferenceException when inval...
Reproduction steps:1. Open attached project "BadEntity.zip" and scene "SampleScene"2. Enter Play Mode3. In Entity Debugger window, s... Read more
[ECS] Entity Debugger Inspector does not validate Entity data when Buffe...
Reproduction steps:1. Open attached project "EntityInspector" and scene "SampleScene"2. Enter Play Mode3. In Entity Debugger window,... Read more
High CPU usage when Entity Debugger Window is open
How to reproduce:1. Open the attached "Repro.zip" project2. Open Windows Task Manager -> Notice the CPU usage3. Open Entity Debug... Read more
[Platforms] Build Configuration ignores Auto Load Scene option and does ...
How to reproduce:1. Open user-submitted project (AutoLoadScene.zip)2. Select either the WindowsClassicBuildConfiguration or the macO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some GameObjects in a subscene are not rendered when using custom shaders and ECS until the Game view resolution changes
- Crash on AudioManager::InitFMOD when performing various actions in the Editor
- webGLBuildSubtarget resets to Generic when it gets changed in build script
- Publishing Settings are shared across different custom Build Profiles when modifying Build options
- deltaTime and unscaledDeltaTime discrepancy when Player window is moved to secondary monitor and VSync is enabled