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Memory leak occurs when filling NativeArray from NativeQueue since alloc...
How to reproduce:1. Open attached project2. Open Profiler window3. Enter the Play Mode4. Select Memory part of the Profiler5. Choose... Read more
Using TryDequeue on an empty NativeQueue stops the queue from receiving ...
How to reproduce:1. Open the attached "NativeQueue Test.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the console ... Read more
Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce:1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip")2. Enter GameView Actual result: Observe the free... Read more
Crash on ManagedTempMemScope::Allocate when a custom stack container is ...
Reproduction steps:1. Open user's attached project2. Try closing the project--observe crash Reproducible with: 2019.3.11f1 (editor f... Read more
[DOTS] Crash on tlsf_free when entering Play Mode and using NativeContai...
How to reproduce:1. Open user attached project "PersistentAllocatorCrashRepro.zip.zip"2. Enter Play Mode Expected result: Editor doe... Read more
[IL2CPP] Collections error is thrown when building Addressables and targ...
Reproduction steps:1. Download and open the submitted project "collections-repro.zip"2. Make sure that Il2CPP scripting backend is s... Read more
Array is not cleared when using UnsafeBitArray.Clear()
How to reproduce:1. Open the attached project (ArrayTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button4. Observe the ... Read more
Unity crashes on calling dispose multiple times
How to reproduce:1. Open the attached "CrashBug.zip" user project2. In the top bar menu click the "HERE" button3. Click the "CrashWi... Read more
ArgumentOutOfRangeException is thrown when using UnsafeList.InsertRangeW...
How to reproduce:1. Open the attached project "UnsafeListInsert.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Open the Console... Read more
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