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12
votes
Fixed

[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...

Package: Scriptable Render Pipeline Universal

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Oct 17, 2019

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Version/s: 6.9.1

Steps to reproduce: 1. Open original user's "MirrorShaderBundleTest.zip" project 2. Open the LoadScene scene and enter play mode 3. ... Read more

40
votes
Active

Errors are Constantly thrown when Active Input Handling is set to Input ...

Package: Scriptable Render Pipeline Universal

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Aug 16, 2019

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Version/s: 7.0.1

How to reproduce: 1. Create a new URP template project 2. Open Project Settings > Player > Active Input Handling and set it to "Inpu... Read more

98
votes
Fixed

[Oculus GO] PostProcessing effects are not applied to built applications

Package: Scriptable Render Pipeline Universal

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Nov 25, 2018

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Version/s: 2018.3.0b10, 2018.3.5f1

To reproduce: 1. Open my attached project "OculusPP.zip", scene "SampleScene" 2. Build to Oculus GO Expected: Post Processing is ap... Read more

18
votes
Active

Crash on ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra when the p...

Package: Scriptable Render Pipeline Universal

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Aug 13, 2019

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Version/s: 7.0.0

How to reproduce: 1. Open attached project(link below) 2. If project didn't crash, enter the Play Mode Reproducible with: 2019.3.0a... Read more

0
votes
Fixed

Only 16 Point Lights are illuminated in a Scene when setting LWRP Pixel ...

Package: Scriptable Render Pipeline Universal

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Aug 23, 2018

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Version/s: 3.0.0

How to reproduce: 1. Download and open attached "LW_RP_BugReport" project 2. Open scene "SampleScene" in Assets/Scenes 3. Move or zo... Read more

5
votes
Fixed

[UniversalRP|LWRP] Detail Meshes are not getting 'LIGHTMAP_ON' set when ...

Package: Scriptable Render Pipeline Universal

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Nov 27, 2018

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Version/s: 2019.1.0a10

The terrain system is failing to set 'LIGHTMAP_ON' keyword on detail meshes in Universal RP/LWRP 1) https://github.com/Verasl/Boat... Read more

8
votes
Fixed

[iOS] [LWRP] Rounded cubes has graphical artifacts when setting PBR shad...

Package: Scriptable Render Pipeline Universal

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Apr 03, 2019

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Version/s: 2018.3.0b8, 2018.3.11f1

How to reproduce: 1. Download a project from the link the comments 2. Build for iOS and deploy the Xcode project to the iOS device ... Read more

1
votes
Active

[XR][URP] Unity allows to build VR apps using Multi-Pass stereo renderin...

Package: Scriptable Render Pipeline Universal

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Apr 24, 2019

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Version/s: 2019.2.0a6, 2019.2.0a13

How to reproduce: 1. Open attached project 2. Open XR settings and notice that Multi Pass is not greyed out 3. Build to Android/iOS ... Read more

0
votes
Fixed

[LWRP/UniversalRP/2DRenderer] Lighting gap in 2D Point Light

Package: Scriptable Render Pipeline Universal

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Jul 22, 2019

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Version/s: 7.0.0

How to reproduce: 1. Open attached project "20192BetaExperiments.zip" and scene "Init" 2. Resize Game window (resizing vertically s... Read more

0
votes
Fixed

[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...

Package: Scriptable Render Pipeline Universal

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Jul 23, 2019

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Version/s: 2019.2.0b10

Steps to reproduce: 1. Open attached project 2. Make sure OpenGLES2 is set as the only Graphics API in Player settings 3. Build and ... Read more

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