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12
votes
Fixed

[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...

Package: Scriptable Render Pipeline Universal

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Oct 17, 2019

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Version/s: 6.9.1

Steps to reproduce: 1. Open original user's "MirrorShaderBundleTest.zip" project 2. Open the LoadScene scene and enter play mode 3. ... Read more

58
votes
Fixed

Errors are Constantly thrown when Active Input Handling is set to Input ...

Package: Scriptable Render Pipeline Universal

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Aug 16, 2019

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Version/s: 7.0.1

How to reproduce: 1. Create a new URP template project 2. Open Project Settings > Player > Active Input Handling and set it to "Inpu... Read more

98
votes
Fixed

[Oculus GO] PostProcessing effects are not applied to built applications

Package: Scriptable Render Pipeline Universal

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Nov 25, 2018

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Version/s: 2018.3.0b10, 2018.3.5f1

To reproduce: 1. Open my attached project "OculusPP.zip", scene "SampleScene" 2. Build to Oculus GO Expected: Post Processing is ap... Read more

15
votes
Duplicate

[URP] Not all Post-process Color Adjustments effects are applied to the ...

Package: Scriptable Render Pipeline Universal

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Feb 28, 2020

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Version/s: 8.0.1

How to reproduce: 1. Open the attached project's Scene labeled "LayerPostEffectsTest" 2. In the Hierarchy, select the "Global Volume... Read more

14
votes
Fixed

[URP] Prefab preview is blank when a Custom Forward Renderer Data and De...

Package: Scriptable Render Pipeline Universal

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Dec 10, 2019

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Version/s: 2019.2, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached '1204376-Mesh-preview-invisible.zip' project 2. Select 'Cube' Prefab in the Project Browser 3... Read more

0
votes
Fixed

Only 16 Point Lights are illuminated in a Scene when setting LWRP Pixel ...

Package: Scriptable Render Pipeline Universal

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Aug 23, 2018

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Version/s: 3.0.0

How to reproduce: 1. Download and open attached "LW_RP_BugReport" project 2. Open scene "SampleScene" in Assets/Scenes 3. Move or zo... Read more

5
votes
Fixed

[UniversalRP|LWRP] Detail Meshes are not getting 'LIGHTMAP_ON' set when ...

Package: Scriptable Render Pipeline Universal

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Nov 27, 2018

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Version/s: 2019.1.0a10

The terrain system is failing to set 'LIGHTMAP_ON' keyword on detail meshes in Universal RP/LWRP 1) https://github.com/Verasl/Boat... Read more

8
votes
Fixed

[iOS] [LWRP] Rounded cubes has graphical artifacts when setting PBR shad...

Package: Scriptable Render Pipeline Universal

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Apr 03, 2019

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Version/s: 2018.3.0b8, 2018.3.11f1

How to reproduce: 1. Download a project from the link the comments 2. Build for iOS and deploy the Xcode project to the iOS device ... Read more

2
votes
Fixed

[XR][URP] Unity allows to build VR apps using Multi-Pass stereo renderin...

Package: Scriptable Render Pipeline Universal

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Apr 24, 2019

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Version/s: 2019.2.0a6, 2019.2.0a13

How to reproduce: 1. Open attached project 2. Open XR settings and notice that Multi Pass is not greyed out 3. Build to Android/iOS ... Read more

0
votes
Fixed

[LWRP/UniversalRP/2DRenderer] Lighting gap in 2D Point Light

Package: Scriptable Render Pipeline Universal

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Jul 22, 2019

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Version/s: 7.0.0

How to reproduce: 1. Open attached project "20192BetaExperiments.zip" and scene "Init" 2. Resize Game window (resizing vertically s... Read more

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