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6
votes
Fixed

[Test Runner] PlayMode tests not storing results if "Maximize On Play" s...

Package: Test-Framework

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Mar 16, 2018

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Version/s: 1.1.3

How to reproduce: 1. Open the "Playmode Tests.zip" project 2. Open the Test Runner 3. Select PlayMode tests 4. Make sure the Game wi... Read more

4
votes
Active

UnityTests do not fail when nested coroutines throws an exception

Package: Test-Framework

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Apr 13, 2018

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Version/s:

When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more

0
votes
Fixed

Test Runner does not run individual Test Fixtures

Package: Test-Framework

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Oct 18, 2018

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Version/s: 2018.1.6f1, 2018.2.0a1, 2018.2.13f1, 2018.3.0a1, 2019.1.0a1

To reproduce: 1. Open attached project 2. Open the Test Runner window 3. Right-click on test fixture named 'Fixture Tests("Answer",4... Read more

0
votes
Active

The `finally` block is not called in UnityTest if error message is logged

Package: Test-Framework

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Dec 24, 2018

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Version/s: 2017.3.0a1, 2018.2.6f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce: 1. Download 1112534_repro.zip project 2. Run test in play mode Expected results: Code in both "try" and "finall... Read more

0
votes
Fixed

[Test Runner] TearDown method first is called form child class then from...

Package: Test-Framework

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Jan 23, 2019

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Version/s: 2017.4.0f1, 2018.2.6f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download 1120079_repro.zip 2. Run test in EditMode Expected results: TearDown method first is called from a... Read more

0
votes
Fixed

EditMode tests performance downgrade in 2018.3 and later versions

Package: Test-Framework

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Dec 15, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project "TestSpeed.zip" 2. Open Test Runner if not already open 3. Press "Run selected" 4. Obse... Read more

0
votes
Fixed

Failure in IPreBuildSetup/IPostBuildCleanup results in "PASS" status in UTR

Package: Test-Framework

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Feb 11, 2019

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Version/s: 1.0.14

Steps to reproduce: 1) Open the attached project. 2) Open Test Runner window. 3) Run all tests. - Exception is thrown in the console... Read more

1
votes
Fixed

[Test Runner] InvalidCastException is thrown when using NUnit [Retry] fo...

Package: Test-Framework

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Feb 27, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open user-submitted project (NUnitRetry 2) 2. Open Test Runner window 3. Run all the Play Mode tests Expected ... Read more

0
votes
Fixed

Test Runner dlls from different assemblies expand and run simultaneously...

Package: Test-Framework

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Mar 01, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0b4, 2019.2.0a1

Steps to reproduce: 1. Open Project "TestRunnerExpandBug" 2. Open Test Runner 3. Expand and run dlls from one of the Assemblies E... Read more

1
votes
Fixed

Internal Exception is thrown after Test with GameObject using DontSaveIn...

Package: Test-Framework

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Mar 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce: 1. Open the attached "TestRunnerCrash.zip" Project 2. Open the Test Runner window 3. Go to "EditMode" Tab and pres... Read more

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